Part 21: Tiz Arrior and the 40 Thieves
Entry 19: Tiz Arrior and the 40 ThievesLast time: the party pursued a band of thieves into a desert cave, aiming to find both justice and treasure.
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Speaking of...
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Ow.
After a clunking and hissing noise from nearby, the party got hit with a dense dark cloud.
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Even damage across the board and all blinded.
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While those three flail around, Agnès goes for the treasure. What's our prize?
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Oh. This can buy... 1/20th of a potion.
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So normally in this dungeon, you'd learn to avoid the traps and blindna/eye drops the party when you mess up. But I'm exploring without random battles, so the party's just going to run around blind. Sorry, guys.
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Complete map shows two stairs leading down. The right stairway leads to a dead end with treasure.
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A good old Final Fantasy star pendant. Silver is powerful stuff in fiction.
Back upstairs and down the left staircase.
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New item and complete map. How far down do these ruins go? Why did this ancient civilization build giant traps everywhere? Or were those added later?
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Jeez, this seems extreme. Just stick with coffee, guys.
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This dungeon is dark, and this corner is even darker. There's a hidden passage here, to the left.
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Handy! Almost like we've got a real thief in the party! Now if only we could get our mitts on a pair of those thief gloves.
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Another blue chest. Even the local thieves couldn't open it.
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Further on, the path splits east and west, both passing through a gauntlet of traps. The party stumbles blindly on.
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Treasure to the west includes our first bow. Bows hit like the dickens but require both hands. They are also always strong against flying enemies.
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At the very end of the path, past another cluster of traps, are the gloves mentioned in the thief's knife description.
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That would be great, if only we had...
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As always, the Adventurer's ahead of us. After finally taking care of the party's eyesight and health, time to confront the thieves. 40 against 4... hope they're not all at home.
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Cozy living area. Looks like they've been set up here a while.
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The place is cleared out at the moment. Angry leader guy is all alone.
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These guys have stolen more junk than they know what to do with.
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This is our chance. Maybe down here in his cave, out of the heat, he'll be more chill.
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Well that was pretty uncalled for.
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Should... should we really be fighting this guy? He needs a therapist, not a deadly beatdown.
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Seems we don't have any more choice in the matter.
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So, Khint is working with/above both Profiteur and this thief, plus acting as a messenger for the Council of Six.
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Time to see how tough he is.
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Due to the surprise entry of Khint, the battle has two opponents.
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Khint's fighting style is obvious straightaway: He spends a turn casting Sword Magic on his weapon, then for a few turns afterward dishes out hefty physical damage laced with whatever magic he put on.
In this fight, he uses either magic adding additional fire damage or magic with a chance to silence the target.
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The thief, Jackal, does comparatively little damage and no fancy attacks but has incredibly high evasion, making regular physical attacks against him nearly worthless. He will also sometimes steal a potion from the party.
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...And use it on himself.
Taking one of the two opponents down to half health triggers a cutscene (battle cutscenes like this aren't available in the event viewer).
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Oh. Okay, then.
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Left alone and in poor health, the Jackal starts Braving 4x.
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His attacks don't hit for much, so it hurts him more than the party. Without Khint, he's easy.
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Edea's been cutting away despite his evasion, and gets in the last blow.
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Despite the party's attempts to persuade him otherwise, the ending of the Jackal's story is grim.
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However, for their efforts, the party can now learn to steal from enemies.
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Khint's battle entry shows up even though we didn't defeat him. This confirms he's got one of the asterisks.
But first, the party need to finish what they came here for.
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Ringabel wanders over.
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The party nods in agreement. Sounds like we're continuing our rampage of justice right back to Ancheim.
Next: The party confronts unregulated capitalism in the way they know best.
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Event Viewer
Sub-Scenario:
Thieving Jackal
The Cause of the Water Shortage
Party Chat:
What the Eye Cannot See
D's Journal: Jackal the Thief posted:
pg.2: A 16-year-old boy hailing from Ancheim. His real name is not known. He holds the thief asterisk. He was taken in by thieves as a young boy, gradually rising up the ranks through his accomplished thievery and sheer recklessness.
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Likes: Water, isolation
Dislikes: Thirst, reasoning, raw vegetables
pg.3: Tiz was furious at the Jackal using his misfortune as an excuse to cause harm to others, having lost everything to the Great Chasm himself. The sneering Jackal summoned in his bodyguard Khint, and launched an attack. Despite paying Khint a large sum, his muscle left him in the lurch. He went to his death cursing his ill luck.
pg.4: Amongst his spoils we found an item of interest--orders to attack those who came to draw water at the oasis, signed by Chairman Profiteur. It seems the Merchantry had recruited the thieves so they could maintain the high prices they were charging for water.